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Color: Orange
Sin: Envy
Virtue: Persistence
Air is a physical element, composed of all the gas-phased substances in the liquid water temperature range. It is a remarkably mobile element, always believing it would be better off somewhere else than where it currently is.
As air is everywhere, there's never a shortage of resources for an air mage, but novices sometimes feel discouraged over the perception that its uses are limited. Gases are invisible, so to the inexperienced, air seems to be a single, uniform substance, and therefore, progression in the school seems limited to how hard you can make the stuff blow.
Once they learn how to differentiate between the many ingredients in the atmosphere, however, they begin to understand just how versatile their school can be. They can collect and sell the gases that compose any desired aroma, can control how much oxygen exists in a certain space, and can concentrate the ingredients that burn well or intoxicate breathers.
Combined with the ability to summon hurricanes or tornadoes (with enough time to prepare them), air users have no shortage of applications. Hybrid wizards are even more unpredictable: an electrician might construct a windmill or manipulate the clouds in order to generate electricity, heat sorcerers can create fireballs or a freezing rain of liquefied gases, and those who can use both air and water can make wondrous new substances with different combinations of liquids and gases.
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Those of you familiar with Caesar Clown from One Piece will be familiar with the control of the different gases in our atmosphere. Aside from how much you can accomplish with the obvious 'control the flow' dynamic, the properties of the different air elements (nitrogen, hydrogen, etc etc) should give us plenty of options to play with. Like with water, manipulation of pressure could be pretty potent, too.
If all else fails, an air wizard could always start one of those indoor skydiving places.
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